However, the role-playing version of these games seem to have a higher learning potential, although this has yet to be confirmed through more extended empirical studies. These are weakly related to a narrative and a virtual world. The ludic group, are to a large extent action oriented, involving either shooting, action or treasure hunt type of activities. games created mainly for learning), and hybrid,(e.g. games that are created for fun), pedagogic, (e.g. In a survey of location-based games (Avouris & Yiannoutsou, 2012) it was observed that in terms of the main objective, these games may be categorized as ludic,(e.g. Learning however is related to the objectives of the game designers. de Souza e Silva and Delacruz (2006) have observed that these activities produce learning that is social, experiential and situated. Location-based games may induce learning. Students at other American universities have formed similar organizations, such as the Zombie Outbreak Management Facilitation Group at Cornell College. Zombies, Manhunt, Freerunning and Capture the Flag. Some of the games played by Penn State's UGC are Humans vs. The goal of the club is to provide location-based games and Alternate Reality Games. In 2006, Penn State students founded the Urban Gaming Club.
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